<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Quiet Please Devlog - itch.io</title><link>https://cabbagepdf.itch.io/quiet-please</link><item><guid>https://cabbagepdf.itch.io/quiet-please/devlog/1753792/quiet-please-postmortem</guid><title>Quiet Please Postmortem</title><link>https://cabbagepdf.itch.io/quiet-please/devlog/1753792/quiet-please-postmortem</link><pubDate>Thu, 05 Nov 2026 00:26:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Quiet, Please! started as a simple lockpicking game for the Sound Driven Game assignment. The idea was to get a door open before a guard caught the player. I wanted sound to tell the player both what...</p>]]></description></item><item><guid>https://cabbagepdf.itch.io/quiet-please/devlog/1753625/quiet-please-devlog</guid><title>Quiet, Please! DevLog</title><link>https://cabbagepdf.itch.io/quiet-please/devlog/1753625/quiet-please-devlog</link><pubDate>Wed, 04 Nov 2026 22:29:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Quiet, Please! is a short lockpicking game I made in Godot. The goal is to open a door before a guard catches you. I wanted the sounds to help players decide what to do with the lock and when to stop...</p>]]></description></item></channel></rss>